← Fernando PoltiINDUSTRY CONVERSATIONS
Ideas on stage.
Fernando Polti’s panels, moderation and industry conversations at SBC, SAGSE and G2E.
Continue the conversations through articles and interviews. Explore news & press →
G2E Las Vegas
Gaming, technology and industry conversations
Fernando includes G2E among his panel appearances. His public G2E interview also discusses the work of Wizards, AI and market-specific games.
Panel participation shared by Fernando; exact session and year are being documented. The linked source is an interview.
Read the source ↗SBC Summit Latinoamérica
Understanding the future of esports
The published conference agenda names Fernando as moderator of the esports discussion, with representatives from Chivas, Infinity Esports, Leviatán and SIS.
Read the source ↗SBC Summit Latinoamérica
Emerging Latino Markets – New and Upcoming
SBC’s program announcement lists Fernando with Seth Young and Raul Bouchot in the Market Spotlight conference track.
Read the source ↗SAGSE Talks
The first SAGSE Talks webinar
Named in the April 21 speaker lineup, connecting gaming operators, regulators and technology professionals across Latin America.
Read the source ↗SAGSE Talks Perú
The Peruvian gaming sector and its next chapter
Coverage of the May 19 online conference names Fernando among the participants discussing the sector’s situation and reopening.
Read the source ↗SAGSE Talks México
A conversation with the Mexican gaming industry
The June 2 event announcement includes Fernando and Alan Burak in the SAGSE Talks call with industry associations and operators.
Read the source ↗2015Program-listed participant
MICA · Mercado de Industrias Culturales Argentinas
How to create video games
Argentina’s Ministry of Culture names Fernando in the Sixth Vowel team scheduled for a session demonstrating video-game development at MICA 2015 in Buenos Aires. Alejandro Andrés Iparraguirre is listed as moderator.
The official program lists the session for Saturday at 18:00. This record documents the announced lineup; it does not establish a specific game-production credit.
Read the source ↗